Learn the game in 14 easy steps








Protagonists are the heart of each player — lose them, and you lose the game. There are three ways to win:
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You announce a conspiracy — you need at least one conspirator on your board
Your opponent may spend a Bonus Action to react before your conspiracy resolves
If the opponent has no Bonus Action, they cannot react
For each conspirator you spend, pick one action — the conspirator is revealed and discarded
You must spend at least one conspirator — you may spend as many as you have
Once you have spent at least one conspirator, you can call off to keep your remaining conspirators
Sacrifice a conspirator to spy on your opponent — uncover their hidden cards and gain the intel you need to strike.








Your conspirator challenges an enemy protagonist — a card only beats the number directly below it
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3Your conspirator challenges an enemy protector — same rule, a card only beats the number directly below it
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Protectors shield the protagonist in the same position — you must overthrow the protector before you can reach the protagonist behind it
Card Hierarchy
Before striking, you can spend conspirators to tip the odds in your favor.
Spend a conspirator to shift the power of your next confrontation by -2, -1, +1, or +2. Multiple enhancements stack — the modifier resets after your next fight.
Spend a conspirator to copy the power of any face-up enemy protector or protagonist. Your next confrontation uses that stolen power instead of your conspirator's own.
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8After spending at least one conspirator, you can call off to end the conspiracy and keep your remaining conspirators for a future turn.
Each card belongs to a group. The group with the most visible cards on the board becomes dominant and changes the rules for both players.
Cards in their matching zone count 3x toward dominance
Each player can use each decree once per game. All decrees are free actions.
Sacrifice your own protectors — for each one, overthrow an opponent's protector. If they have none left, overthrow a conspirator instead.
Blocks all protagonist confrontations for the rest of this conspiracy phase.
Sacrifice one of your own protagonists to reveal all hidden enemy protagonists.
Careful — sacrificing a protagonist can cause your own defeat!



You win when your opponent loses 3 protagonists total, or when they have no protagonists left on the board. Watch out — some actions can cause your own defeat!
You now know the basics of Voltrine. Jump into a game or read the full rules for advanced strategies.