







Cards are neutral by nature: they take the role of the zone where you play them (Protagonist, Protector, or Conspirator) and can change roles during the game.
Protagonists are the heart of each player. Lose them, and you lose the game. There are three ways to win:
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You announce a conspiracy. You need at least one conspirator on your board
Your opponent may spend a Bonus Action to react before your conspiracy resolves
Only the Peace Treaty and reveal tokens cost no Bonus Action. Without a Bonus Action, the opponent can do nothing else.
For each conspirator you spend, pick one action. The conspirator is revealed and discarded
You must spend at least one conspirator, and you may spend as many as you have
Once you have spent at least one conspirator, you can call off to keep your remaining conspirators
Sacrifice a conspirator to spy on your opponent: uncover their hidden cards and gain the intel you need to strike.








Your conspirator challenges an enemy protagonist: a card only beats the number directly below it
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3Your conspirator challenges an enemy protector. Same rule: a card only beats the number directly below it
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Protectors shield the protagonist in the same position: you must overthrow the protector before you can reach the protagonist behind it
Card Hierarchy
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Spend a conspirator to craft a piece of gear into your reserve (3 pieces max). Equipping it onto a conspirator is then free. Gear is always visible to the opponent and is consumed in combat.
A combat modifier from -2 to +2, chosen when crafted. Poisons stack on the same conspirator up to ±6 total.
Usurps the power of a face-up opponent card, chosen when crafted. Your conspirator fights with that stolen power instead of its own.
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8Placed on one of your own cards, only during your normal turn. It blocks revelation by Reveal Token and by the Infiltration decree, but not by Reveal Hand, Reveal Conspirators, or combat.
After spending at least one conspirator, you can call off to end the conspiracy and keep your remaining conspirators for a future turn.
Each card bears a predisposition, shown by the icon in its top-left corner. The group with the most visible cards on the board becomes dominant and changes the rules for both players.
A predisposition is not a role: a card with the Protagonist predisposition can still become a Protector or a Conspirator.
Cards in their matching zone count 3x toward dominance
Each player can use each decree once per game. All decrees are free actions.
Sacrifice your own protectors: for each one, overthrow an opponent's protector. If they have none left, overthrow a conspirator instead.
Blocks all protagonist confrontations for the rest of this conspiracy phase.
Sacrifice one of your own protagonists to reveal all hidden enemy protagonists.
Careful: sacrificing a protagonist can cause your own defeat!
When the Heroes rule is active, each player may promote one of their protagonists into a Hero: an unprotected champion that dominates a range of card values, intercepts attacks, and can even strike during your conspiracies. If your Hero falls, you lose the game instantly. Up to 3 Heroes per game, one at a time.
Pay one action (main or bonus) to move one of your protagonists into the Hero zone. The Hero keeps its face-up or face-down state. A threatened Hero can be replaced via Relieve Hero, up to 3 Heroes per game.
A Hero of value V is untouchable by 14 cards (the two copies of each value from V-3 to V+3). Any other card must reach a final power of V+1 via Poison or Disguise to defeat it.
Your Hero may intercept Face Protagonist, Overthrow Protector, or Infiltration. If the attacker's value is in the dominated range, the Hero wins automatically and you remove one of their protagonists.
Careful: if your Hero is defeated, you lose immediately, regardless of remaining protagonists!



You win when your opponent loses 3 protagonists total, or when they have no protagonists left on the board. With Heroes enabled, defeating the opponent's Hero also wins the game instantly. Watch out: some actions can cause your own defeat!
You now know the basics of Voltrine. Jump into a game or read the full rules for advanced strategies.