VOLTRINE

Deploy. Conspire. Overthrow.

Voltrine is a 1 vs 1 strategic card game. Invite your friends to play online or face strangers in real time.

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How a Game Unfolds

Understand the game at a glance

Before the first turn

Choose your first protagonist

Each player places a protagonist in their Court, face down to hide its identity, or face up for a chance to start. Among the face-up cards, the one with the lowest number plays first.

Victory conditions

The game ends as soon as one of these is met:

Overthrow 3 of the opponent's protagonists
OR
The opponent has no protagonists left in play

Mounting an attack

Each turn, you choose one action. Here is the typical sequence to mount an attack — spread across several turns.

Click an action to learn more

Draw

You draw 3 cards.

If you have more than 3 cards in hand at the end of your turn, you discard only the surplus.

Discarded cards go into the Gardens ; arranging them into pairs or sequences earns you bonus actions.

Warning: unlike other card games, drawing is not free — it costs an action.

The Cards

26 beautifully crafted cards await

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26 Total Cards
13 Unique Numbers
2 Copies Each

Each number defeats only the one directly below it. But beware — 1 defeats 13 in a cyclic twist of fate.

Core Mechanics

Master the art of intrigue

The Art of Conspiracy

Tune your conspirators and exploit every fallen card:

  • Reinforce or Impersonate — adjust a conspirator's value to overthrow an enemy protagonist.
  • Redeploy — bring a protector home, or fish a card from the Gardens that has become crucial.

Predisposition Advantage

The dominant group on the board grants a shared bonus to both players.

Adapt each turn to the active predisposition: free actions, hidden deployments, reveal tokens, or extended draw.

Revelations

Tilt the predisposition in your favour:

  • Play protectors to shift the balance.
  • Spend reveal tokens to activate the Conspirator dominant and expose enemy protagonists.

Ultimate Decrees

Three single-use decrees that can swing the game:

  • Total War — sacrifice your protectors to overthrow that many enemy cards.
  • Peace Treaty — block all attacks on your protagonists during the conspiracy.
  • Infiltration — sacrifice a protagonist to reveal every protagonist your opponent is hiding.

The Gardens

The discard pile is shared between both players on a 3×3 grid.

Completing a pair or a run grants a bonus action — and any card abandoned by your opponent may become your next weapon.

The Heroes

A unique figure, both protective and disruptive:

  • Intercepts enemy conspiracies.
  • Cancels the Infiltration decree.
  • But their fall ends the game in your defeat.

The Predispositions

Four forces that bend the rules

Every card belongs to a group. Whichever group is most visible on the board tips the balance — and shifts the rules for both players.

Dominant balance

Click a predisposition to see its cards

Ranking System

Rise through the ranks with chivalric titles

👑

Legend

2400+ ELO
⚔️

Grandmaster

2200 - 2399 ELO
🛡️

High Templar

2000 - 2199 ELO

Paladin

1800 - 1999 ELO
🏇

Knight

1600 - 1799 ELO
⚔️

Man-at-Arms

1400 - 1599 ELO
📜

Squire

1200 - 1399 ELO
🌾

Commoner

< 1200 ELO

Ready to Enter the Arena?

Begin your journey from Commoner to Legend.